Where were we? Ah, yes. Justice Has a Name, saviors of the city, had been invited to a big banquet in their honor. They see the city is a mess, they fight some leftover zombies, and then they go to a carnival. Weird that there's a carnival in light of all the misery, eh? Alright, let's resume.
The herald Pseudolus brings the party in to a reception room. There's a bunch of people there they recognize: the head of the port guard, the leader of some griffon riders, a prominent businessman, among others.
These are all NPCs that the team has met and helped over the course of the last campaign. Some have even fought alongside the team. More big time diplomats from all over the world of Aurdir
(the setting invented by one of our players, a passionate cartographer). I made it a point to to namedrop some of the cities represented and describe, even in light detail, the folks from each. There were some "ahh!"s and nods, marking appreciation of the world being depicted coherently. A couple of the characters took this moment to do some more playacting, acting cautious about the reception room, pristine and filled with wells flowing crystal-clear water. Pseudolus triea to calm them, and promise drinks as soon as they entered the dining hall, which is now ready for them.
Before entering the dining hall, the party is approached by guards who demand their weapons.
At this point they must have known something was coming. The guards make a reasonable case for security concerns given all the VIPs present, and the party hands over everything. The dwarf tricks the guards
and me into letting him keep his totem, the wizard keeps a cane, the rogue uses sleight of hand to hide her dagger. Everyone else gives up everything. Soo, the dragonborn paladin,
(my PC) holds onto his shield. Looking around, the party sees a big room, dining tables, a crystal-clear pond, some fonts, and the king's dais. The room has a 15-foot trellis on all sides that lead up to a balcony, lined with ceremonial guards armed with longbows. The ceiling is open to a clear, sunny sky.
At this point some of the party starts hitting on women. Others take their seats. The herald introduces-- not the king, but the prince-- a man called
Sheep the Royal. Sheep speaks effetely, in flowery language, about troubled times and acts of honor. He stutters for a bit, and then asks for the leader of Justice has a Name to stand. The team looks at each other awkwardly. Sheep waits, and then restates it, asking by name for Edwin Richter.
This is the character who turned evil and died. Actually my character decapitated him. There's some mumbling about who should accept the gift in his place.
I'm eating this up because they are forced to have a pretty intense negotiation quickly, discretely, and in character. Finally, one of them accepts the prize. It's an ornate fleece, pearl and platinum, emblazoned with some Iokharic script. The party asks the scholar Soo to translate it. He mumbles something like
"The dragon kneels." Sheep then asks for a toast.
Our host pours everyone a shot and we all take it in character. It's actually an honest toast to our last DM, who sacrificed a pretty cool character for an even cooler character. Everyone takes the shot.
And then I make them roll fortitude. The dwarf is immune, everyone has pretty good defense, but Lucan the elf ranger is poisoned by Ground Thallis Root. He is slowed. A quick look around the room reveals that some people are whispering and gesturing towards them. The servants hurry out the service exit. A good look reveals that Pseudolus is hurrying them away. Some of the party follows the conspirators, the others continue hitting on women or are slowed. The dwarf shaman makes a distracting by summoning a crazy onyx bulldog in the center of the room.
Psuedolus is nowhere to be found, there is a beautiful woman in the hallway. A short confrontation leads out to a courtyard, where the party meets three strangers. And there's a knife to the throat of the dragonborn ranger. The group introduces itself as
F.F.P.A.H.- families for peace and against heroes. Each of the folks takes turns talking. A man explains that his wife had her head bashed in my a dwarf after she was bit by a dwarf. A woman tells of her husband who was murdered by a rogue after he had become a werewolf. A husky dwarf tells the story of his little son, who after being given a frost hammer by a paladin, was killed by a subterranean monster. The lady with the knife, who is now clearly a changeling, identifies herself as the widow of a man who hired Justice Has a Name to clear out his house of gobs and kobolds. Apparently they didn't do a great job.
Each of these persons is tied tangentially to the first dozen or so adventures of the party. I made sure that even my character was on the hook, too. My goal was to impress upon the players the consequences of the decisions they make, and hopefully convince them that everything they do can and will have a reaction. I thought the best way to do this was to introduce a villain that was basically a group of community activists that hate heroes... for valid reasons. Before combat can begin, FFPAH escapes in a cloud of smoke.
I was prepared to have a full battle in the courtyard, but I knew we had a big chunk of action left. Everyone rolled for initiative, but FFPAH won big time. Since the main villain (the changeling) was a master of disguise, it made sense to have her disappear. Before returning to the courtyard, they find the body of Pseudolus Pavayne, dead for more than a day. A-ha's abound!
Returning to the banquet hall, the clear water in the fountain and pond starts growing cloudy. Then a thick, black oil. A rumbling comes from below. Everyone looks cautious. The party doesn't know how to react. Suddenly, a black dragon erupts from the murky water. Roll for initiative.
Next time: Sloptoth the Graboid